Stylized Roman village.
Here's my latest level design, I took a lot of inspiration from Immortals Fenyx Rising, I wanted to incorporate that bright and vibrant color use throughout the level. Working on a larger-scale environment was tons of fun. It gave me the opportunity to test and integrate a few new workflows, by keeping things flexible with modular pieces and trim sheets, incorporating RVTs and height-blending, I was also able to create the textures and decals in Substance Designer.
All of the architecture structures were modeled and textured by myself, the rock formations, foliage, and water shaders can be found in the unreal marketplace, I'll link those below.
I love and welcome any feedback, especially any help on re-lighting! Thanks for viewing guys.