Battle of Ruins
Beauty Render

Beauty Render

Realtime sequence

Asset lineup in UE5

Asset lineup in UE5

Asset lineup in Blender viewport
LP on left, MP/HP on right

Asset lineup in Blender viewport
LP on left, MP/HP on right

Battle of Ruins

I am happy to share my latest environment, what started as a quick blocktober sketch turned into this! Assets were modeled in Blender, sculpted in Blender/Zbrush, and assembled in UE5. Using Nanite, I could go with a more mid-poly approach, which was quite creatively freeing and allowed me to focus on having fun sculpting.

All credit and thanks for the fantastic character models go to their creators below.
Concept Art Inspiration by Cullen Cole, https://www.artstation.com/artwork/yJXrX8
Foreground Knight by Arthur Krut, https://sketchfab.com/3d-models/bulky-knight-002a90cbf12941b792f9685546a7502c
Background Knights by Francis Lamoureux, https://sketchfab.com/3d-models/grey-knight-0885c00ffa75478e9c6abe6b0370d285
Sevarog by Epic Games, https://www.unrealengine.com/marketplace/en-US/product/paragon-sevarog

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