Pre-Alpha footage of Domi Online MMORPG. Developed over a 6 month period, in time for Alpha launch. Elf Camp - responsible for environment art and level design, creating a trim sheet in ZBrush, texturing in substance and photoshop, and assembling a semi-modular kit in Blender and Unity in two weeks. Yeti Mountains, Player Housing, Battlegrounds, Training Grounds - responsible for level design and set dressing using a mix of in-house and marketplace assets. As an MMORPG there was an emphasis on optimization and performance, reducing draw calls, texturing packing, and limiting polys wherever possible. Big thanks to Isaiah Rios for AD, and ZugZug for 3D Modeling support.