3D Artist specializing in environment art and world-building. I love creating stylized worlds for video games and animated films.
Available for contract and full-time opportunities.
Responsible for
• Creating Visual Development scenes to help define the project's art style.
• Creating an asset library to improve team level design efficiency and iteration.
• Creating large architectural structures and set dressing with props.
• Implementing player feedback to iterate on level designs to create a playable MVP.
Shipped an Alpha release of over 100 players.
Responsible for
• Creating environments from grey-box to final polish.
• Creating modular kits and trim-sheets
• Optimizing assets for an MMORPG pipeline, including reducing draw calls, creating texture atlases, simplifying shaders
• Designing and implementing Player and NPC pathing.
• Mapping out POI’s, enemy camps, and set dressing entire regions.