Happy to share Zenith Central, a map I created for the Robosquad Revolution team in under four months.
Robosquad Revolution is a stylized TPS created in Unreal Engine using Forward Rendering. The level runs at a stable 120FPS, on modest hardware. With an emphasis on stability and performance, I used most of the optimization techniques in my arsenal.
Assets and modular kits created in Blender.
Tileable materials and trim sheets created in Substance Designer.
Unique textures and decals created in Substance Painter.
Assets and materials created by myself *EXCEPT*
Vehicles - Poly Ninja’s Unity Gridlock City Vehicle Asset Pack
https://assetstore.unity.com/packages/3d/vehicles/gridlock-city-traffic-vehicle-pack-196085
Train, Billboards, Garbage Bags - KK Design’s Cyberpunk City Pack
https://www.unrealengine.com/marketplace/en-US/product/cyberpunk-city-pack
Graffiti Decals - Stephen Judge
Osiris Statue - Stephen Judge
Graffiti Decals pt.2 - Art Talent Studios Graffiti Megapack
https://www.artstation.com/marketplace/p/1Lrkw/1850-hand-painted-alpha-graffiti-paints-decals-mega-pack-vol-12