Happy to share a part of the prototype for the NPC housing I created for Wildseed Games' unreleased project.
The Story -
A large focus of the game was the interaction and relationship with the player's Students/NPCS. As the player gained experience and tried different mentoring methods the NPCS personalities, traits, strengths, and weaknesses would change dynamically. When not on missions you could find them here in the "Student Quarters" hanging out, playing board games, studying, and enjoying the views of the Hanato vistas.
The Scene -
All assets were modeled in Blender.
Scene assembled in UE5.
Since this was a prototype there were no materials or textures, just flat colors.
Post Process Anime Cell Shader, very happy with the results as it was my first deep dive into a shader of this nature.