Visual Development - Wildseed Games

Daytime flythrough

Nighttime flythrough

Visual Development - Wildseed Games

Happy to share part of the Visual Development scene I created for Wildseed Games' unreleased project. 

The Scene - 
All assets were modeled in Blender. 
Scene assembled and rendered in UE5. This was created early in development as a style exploration. Later I applied a cell shader I created that uses only flat colors and a weighted ink outline to recreate a flat anime style.

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